Docs
In-App Purchases
These APIs manage the user's TikTok token (Beans) balance and initiate payment processes for in-app purchases (IAP).
API | Description | Key parameter | Context |
checkBalance(opts) | Views the user's current token balance and determines if they have sufficient funds for a specific purchase amount. |
| Returns a boolean |
recharge(opts) | Initiates the platform's recharge process, allowing the user to purchase more tokens (Beans) within the game. |
| Launches the native TikTok payment flow for buying tokens. |
pay(opts) | Initiates the payment process for a specific game item using the user's existing token balance. |
| The |
.navigateToBalance(opts) | Jumps the user directly to their TikTok user Balance details page (e.g., to view transaction history or current token count). |
| Provides navigation utility for the user. |
.checkBalance(opts)
Views the user's current token balance and determines if they have sufficient funds for a specific purchase amount.
Parameters
- Amount: Queried amount
type Amount = number;- Type: Token type, currently only BEANS
type BalanceType = 'BEANS';- Success: Execute a successful return
type SuccessHandler = (result: {
is_sufficient: boolean;
}) => void;- Fail: Return the failed execution
type FailHandler = (result: {
error: {
error_code: number;
error_msg: string;
error_extra: Record<string, unknown>;
}
}) => void;- Complete : Callback of execution completion (including success and failure)
type CompleteHandler = () => void;Example
TTMinis.game.checkBalance({
amount: 50,
type: "BEANS",
success: (result) => {
// Do something with the result
let is_sufficient = result.is_sufficient;
},
error: (error) => {
// Do something with the error
}
}).recharge(opts)
Initiates the platform's recharge process, allowing the user to purchase more tokens (Beans) within the game.
Parameters
- tier_id: coin package ID
- Success : Execute a successful return
type SuccessHandler = ()= void;- Fail: Return the failed execution
type FailHandler = (result: {
error: {
error_code: number;
error_msg: string;
error_extra: Record<string, unknown>;
}
}) => void;- Complete: Execute the completed return
type CompleteHandler = ()= void;Example
TTMinis.game.recharge({
tier_id: "{your_tier_id}"
success: () => {
// Do something when success criteria are met
},
fail: (error) => {
// Do something when recharge failed
},
complete: () => {
// Do something when recharge is completed
}
}).pay(opts)
Initiates the payment process for a specific game item using the user's existing token (Beans) balance.
Parameters
- trade_order_id: Payment order number
- Success: Perform successful callbacks
type SuccessHandler = ()= void;- Fail: Execute failed callback
type FailHandler = (result: {
error: {
error_code: number;
error_msg: string;
error_extra: Record<string, unknown>;
}
}) => void;- Complete: Execute the completed callback
type CompleteHandler = ()= void;Example
TTMinis.game.pay({
trade_order_id: "{your_trade_order_id}",
success: () => {
// Do something when success criteria are met
},
fail: (error) => {
// Do something when payment failed
},
complete: () => {
// Do something when payment is completed
}
}).navigateToBalance(opts)
Jumps the user directly to their TikTok user Balance details page (to view transaction history or current token count).
Parameters
- Type: Token type, currently only BEANS
type BalanceType = 'BEANS';- Success: Execute a successful return
type SuccessHandler = ()= void;- Fail: Return the failed execution
type FailHandler = (result: {
error: {
error_code: number;
error_msg: string;
error_extra: Record<string, unknown>;
}
}) => void;- Complete: Execute the completed return
type CompleteHandler = ()= void;Example
TTMinis.game.navigateToBalance({
type: "BEANS",
success: () => {
// Do something when success criteria are met
},
fail: (error) => {
// Do something when action failed
},
complete: () => {
// Do something when action is completed
}
})