Memory
Listeners for memory warning events.
TTMinis.game.onMemoryWarning(listener)
Registers a listener for memory warning events. When iOS or Android sends a memory warning to the mini game process, this event is triggered. This does not necessarily mean the mini game will be killed; in most cases it is only a warning. Developers can release unnecessary resources upon receiving this notification to avoid further memory pressure.
Parameters
Field | Type | Description | Required |
|
| The listener function for memory warning events. Called with a response object. | Yes |
Response object
Field | Type | Description |
|
| The memory warning level. Android only. Corresponds to system macro definitions: |
Example
TTMinis.game.onMemoryWarning(function (res) {
console.log("Memory warning received, level:", res.level);
});TTMinis.game.offMemoryWarning(listener)
Removes the listener for memory warning events.
Parameters
Field | Type | Description | Required |
|
| The listener function passed to | No |
Example
const listener = function (res) {
console.log(res);
};
TTMinis.game.onMemoryWarning(listener);
TTMinis.game.offMemoryWarning(listener); // Must pass the same function object used during registration