Last updated October 2, 2026
Fonts
Enables you to load custom font files for use in your mini game's text rendering. Use loadFont to register a custom font and obtain a font family name that can be applied to canvas text rendering contexts.
TTMinis.game.loadFont(path)
Loads a custom font file.
Parameters
Field | Type | Description | Required |
|
| The font file path. Supports local paths and code package paths. | Yes |
Returns
string - The font family name if the font loads successfully. Returns null otherwise.
Example
const fontFamily = TTMinis.game.loadFont('fonts/custom.ttf');
console.log(fontFamily);